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Tag Archives: CG

Sony PlayStation Vita

I modeled the upcoming PlayStation Vita handheld gaming system in an attempt to improve my hard-surface modeling skills with an emphasis on speed and accuracy.

Statistics:

  •  After acquiring reference images from the web, modeling time from start to finish is estimated at 5 hours. I hope to improve my speed in the future.
  • Modeled and rendered completely in Blender. I was tempted to use an external renderer like LuxRender or Octane, but I am really impressed with the quality of Blender’s internal render engine, although it takes a lot of tweaking to get the lighting and materials to my satisfaction. All textures were created in the GIMP.

 

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