This is just a quick interior scene that I created to play around with “Cycles”, Blender’s new real-time rendering and shading system. It’s still pretty much in the alpha stage, but nonetheless, a great improvement over the internal renderer which lacks Global Illumination, Caustics, etc.
- Modeled completely in Blender and rendered with “Cycles”. Render time is around 1hr 30m on an Nvidia GTX 465 (2048 samples).
Post work (color correction, hotpixel removal, etc.) done in the GIMP.